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Section 6.1 Motion in the plane

Introduction goes here.
  • Projectile motion:
    \begin{align*} x \amp = x_0 + v_x t\\ y \amp = y_0 + v_y t - \tfrac12 g t^2 \end{align*}
  • Circular motion:
    \begin{align*} x \amp = h + r\cos t \\ y \amp = k + r\sin t \end{align*}
  • Velocity and acceleration in \(x\) and \(y\) directions
  • We can combine these representations into a vector (which we’ll draw as an arrow):
    • Position vector:
      \begin{equation*} \langle x(t), y(t) \rangle \end{equation*}
    • Velocity vector:
      \begin{equation*} \langle x'(t), y'(t) \rangle \end{equation*}
    • Acceleration vector:
      \begin{equation*} \langle x''(t), y''(t) \rangle \end{equation*}
  • Since we have multiple variables floating around, we can use ‘dot notation’ to denote derivatives with respect to time:
    • Velocity vector:
      \begin{equation*} \langle \dot{x}, \dot{y} \rangle \end{equation*}
    • Acceleration vector:
      \begin{equation*} \langle \ddot{x}, \ddot{y} \rangle \end{equation*}