Skip to main content

Section 13.3 The dot product and cross product

Introduction goes here.
  • In 2D, if \(\bv{u}=(a,b)\) and \(\bv{v}=(c,d)\) with angle \(\theta\) between them (from \(\bv{v}\) to \(\bv{w}\text{,}\) then we define the dot product and cross product as follows:
    \begin{align*} \bv{u}\cdot\bv{v} \amp = \norm\big{u}\norm\big{v}\cos\theta\\ \bv{u}\times\bv{v} \amp = \norm\big{u}\norm\big{v}\sin\theta \end{align*}
    Hence the dot product is maximized when the vectors are parallel, and the cross product is maximized when the vectors are perpendicular.
  • Calculated componentwise this gives us:
    \begin{align*} \bv{u}\cdot\bv{v} \amp = ac+bd\\ \bv{u}\times\bv{v} \amp = ad-bc \end{align*}
  • Show that an object in circular motion has velocity perpendicular to position and acceleration parallel to position.
  • In 3D, if \(\bv{u}=(a,b,c)\) and \(\bv{v}=(d,e,f)\) with angle \(\theta\) between them (from \(\bv{u}\) to \(\bv{v}\text{,}\) then we define:
    \begin{align*} \bv{u}\cdot\bv{v} \amp = \norm\big{u}\norm\big{v}\cos\theta\\ \bv{u}\times\bv{v} \amp = (\norm\big{u}\norm\big{v}\sin\theta)\hat{\bv{w}} \end{align*}
    where \(\hat{\bv{w}}\) is the unit vector that completes a right-handed coordinate system.
  • Componentwise:
    \begin{align*} \bv{u}\cdot\bv{v} \amp = ad+be+cf\\ \bv{u}\times\bv{v} \amp = (bf-ce,cd-af,ae-bd) \end{align*}
  • If \(\DS\dv{t}(\bv{r}\times\bv{r}')=0\text{,}\) then the motion stays in a plane.
  • Need to include the relationship between planes and their normals here. Uses dot products, and the cross product can be used to find the normal to two given vectors.